We are going to twist the conventions of character roles within media texts by making our protagonist also the villain, the protagonist posses an obscure aim/motivation for their behaviour – as our intentions are to play around with our audiences emotions psychologically. Our focal character is a woman who dresses and behaves in a childlike manner, hinting to their subsequent mental instability. These factors challenge the usual stereotype of a serial killer in a typical horror movie; we are doing this because this sort of costume conveys innocence and vulnerability – provoking empathy for our protagonist. This is unconventional as in most cases the killer is usually a dominant male but we want to break the stereotype, such is seen in ‘The Grudge’ or ‘The Ring’.
We have thought about the formation of our plot, in the 3 Act Structure of media texts;
1. The Set up – This is where we follow round the protagonist during her murdering spree where she advances on her victims, we don’t see the killings directly but the violence is still reflected through codes and conventions through the key signifiers.
2. The Set back – We would start to reveal some of the protagonist’s history and clues as to why she is mentally disturbed in this way, through the use of flash backs.
3. The Resolution – The viewer would have hopefully built up some empathy for the protagonist at this point, in terms of audience reaction we want a mixed response – therefore it is likely we would have the protagonist kill or herself or be killed towards the end of the film.
There are many different settings we have considered for our film, these are our main ideas;
- The town centre – we would like to use this because it is an unlikely setting for a killer as there are many people around and usually they are in secluded environments. It also links to the theme of being ignored because even though she is in this busy environment everyone is just walking past leaving her unacknowledged this conveys her intense feelings of loneliness and neglect.
- A forest – this is where we will feature the tea party scene, which symbolises a child’s games with a sinister twist. We are using a forest because it is muddy and murky and symbolises the lack of nourishment and life (the trees will be bare). It seems like a suitable setting because the guests at this tea party are dead – also highlighting the violent element to the storyline. The idea of befriending the corpses shows the viewer how the protagonist is craving friendship and is incapable of building a “normal” relationship due to her past.
The main binary oppositions that feature in our film would be;
Sanity/Insanity
Childhood/Adulthood
Innocence/Guilt
Logline - A young tormented girl builds friendships that have devistating outcomes.
By establishing a storyline for our over film, we are now able to pick out the main features from the idea of the film and put them into our teaser trailer.
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