Friday, 4 February 2011

OUR FINAL PROJECT!!



I am extremely pleased with our final product, although during the production process we had to change what we had originally planned on our storyboard - this is due to the snow we experienced in late 2010 as that is when we had planned to film the scenes in town and we were worried that Suzanne (who played the main character) may become ill as she isn't wrapped up in anything warm. By the time we were able to film there was a large market in town at the the area we wanted to film, this means that we wouldn't have had any room to film and it would've given our film a set time (Christmas) which wouldn't have been practical because me and Carla decided that if we were to actually bring the film out it would be at Halloween time.

I think that compared to last year me and Carla were willing to take more risks with the editing in the form of sound and different camera angles/movement. I think that this can be shown at the beginning when Suzanne comes towards the camera quickly, we took longer shots of Suzanne and edited them together to make it look jerky and unnatural builds tension as the audience can't focus on the subject of the shot. This fits with our theme of psychological horror, which aims to leave the audience confused. We sped up a longer shot to create the feeling she's coming closer to the audience and so she looked more robotic, inhuman and surreal, therefore allowing the audience to question if this girl is human or not.

Originally we were just going to have the sound of the 'music box' over the top of the trailer and some dialogue, but we figured out this didn't work as you couldn't hear what she was saying so it was pointless it being there. During the editing we thought up the idea of recording ourselves whispering and adding it over some of the final shots to play up to the childish connotations our trailer conveys. To do this we used Garage Band on the voice setting and recorded ourselves through the Apple Mac. We both laughed at the end of one of the recordings but decided this actually added to the apprehension of the piece, because it flips the meaning of horror on its head and challenges the stereotypical conventions of a horror film. To juxtapose this we recorded a scream off  'YouTube' and added it at the end just over the laughs, it makes the piece seem more sinister and has lexis to the field of the situation being a 'game'.

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