Wednesday, 16 February 2011

How does your media product use, develop and challenge conventions of real media texts?


These are pictures of our main character, the murderer.

Contrasting to our 'strange' main charactrer,
an 'innocent' and 'pretty' young girl.
We challenged the conventions of the usual murderer because we had a girl - they are usually seen as innocent characters and the victims in most film, they are usually seen as weak which means they can leave the audience shocked as they will wonder how she managed to kill these people and get them to the woods.

The costume we chose was specially to challenge the conventions of how your 'usual' murderer would look, we wanted her to look like a small child and have the innocent look because we wanted the audience to feel slightly sorry for the character and her lack of friends. So I think dressing her in this way could provoke that emotion and the empathy from the audience.

A famous mask in film, this is from 'Hannibal'
And I think it is equally as scary/weird as the mask
we use but maybe more sadistic
The pigs masks were inspired by different films such as; The Strangers, Saw, Hannibal. We wanted to play on the fear that a lot of people have which is the 'fear of the unknown'. I also personally think that the masks add to the idea of the game we have created in the teaser trailer, it shows that she doesn't take things too seriously when it comes to her murders. The fact that we dressed the other characters in the masks showed that she wanted them to get involved in the 'game' with her, linking to fact that we decided she wouldn't have had any friends and these would've been the motives for her killings.
(Click on this link to look at other famous Scary Masks used in horror films)

In some sense the masks are conventional as many films do use them, but I think ours differ because they are cartoon and seem more innocent to the the ones that are usually seen in films, as are children's masks. Ours is also different from the usual conventions because we have put the masks on the victims, not just the protagonist/antagonist - this was intentional for us, so that the audience didn't become attached to the victims and lack empathy for them. Although this seems like a strange tactic it's because we wanted the audience to feel a certain feeling for the main character, whether that is hate, love, sorrow - we wanted to make an impact with her when uncovering her life.


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Our other two characters. The Victims.
These are the two victims of the murder that we see fully, at the beginning you will notice there are 3 pairs of feet. One of these are mine just so it would look like more people were sitting around the picnic blanket but I didn't want to be a main part in the production as I was more interested in what was happening behind the scenes.

Similar to Jack, the main character from Buried
is kept against his will.
The character on the left (played by Jack) was still alive, this challenged the conventions because we wanted to show that she didn't mind if the 'players' were dead or alive. It also added to the weirdness of the situation. This is where our teaser trailer becomes psychological horror, rather than the usual horror - as it messes with the head. I think that this did this because you can't tell if it's a trick of the camera or if he is actually moving, this is against the usual conventions of a horror as the victims are usually dead, although we have the character on the right (played by Ellis) who is clearly dead - this is shown through the blood dripping from his ear and the limpness of his arm these are definite signs that he is dead, or that something is wrong. Having Jack alive makes the audience question if he is significant in the film and why does he get to stay alive?

We contrasted the way that Suzanne (the main character) was dressed with the way that the two victims dressed, these two are dressed completely normal and not really set to any trend. We did this because we wanted to show that to this killer it doesn't matter what you look like or what clothes you wear, it's almost like she wants to be accepted for so long, so she'll take anyone.




This is the location we used

I think that it fitted with the stereotype of psychological horror because it is in a forest and they are secluded areas which seems the perfect place for a murder scene. We wanted to change this by filming in day time. I think it shows how protagonist isn't afraid of being seen by others, it also makes the audience wonder how she got the people there in the middle of the day without anyone seeing. 


Childlike/Tea Party.
We used the idea of the 'tea party game' to challenge what usually happens in a horror film and makes the audience question the killers motives, if she does just wants to play a game with them (the story line is explained here).We contrasted this game with the images of Jack and Ellis tied up and the blood running down the characters face as it is although she acting normal. The animal masks are another aspect of the maturity of the main character, clearly showing that she isn't in a normal state of mind.













Violent Images.
Although you don't actually see any violence in the teaser trailer, it is constantly suggested with small clips. Here are two examples of Jack's hands being tied together and Ellis' feet - these show the audience that neither of them want/wanted to be there so you know that they have been captured. It is unusual that we decided to keep one person alive and make one dead, we did this to keep the audience guessing.

Sound.


The sounds used in our teaser trailer are against the conventions, yet also linked with them. It seems impossible that this can be so but, for the first part of our teaser trailer we use a sweet lullaby which links to the tea party and what seems like innocence. The whispering and screaming at the end were mine and Carla's idea of making it that little bit more scary and creepy as it is unexpected. The sound of the screaming is eerie and clearly connotes fear/pain  as this is the last thing the audience would hear it would stay in their head, keeping it on their mind making them want to watch the film.





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